MARKEPLAY
PREDICTING THE FUTURE
Often the best designers don't design for the present, but for the future. But, how can one know the future when it is uncertain and ever changing? One strategy is to look at the present with a magnifying lens, and analyze why certain trends exist and what they may lead to.
We can follow the breadcrumbs of the present to envision the future.
IDENTIFYING TRENDS
In the initial stages of this project, we were tasked with researching trends that were occurring in the current moment. During the research stages it was not only important to find significant trends, but also find ones that have the most potential to become larger forces that change the course of the world. It is then we can combine these trends into super-trends and begin to piece together what the future may hold.
def. Markeplay
noun, /ˈmärkəplā/
The use of games or game mechanics to create digital experiences in physical retail spaces.
VALUE PROPOSITION
For this project we had to propose the super-trend we had come up with to an existing company. We had chosen to create a proposition to Google considering how well Markeplay fits with Google's current direction into the smart home market.
The current Google demographic has expressed sparked interest in seeking out heightened game experiences. Google’s brand persona is fun and playful. Paving the way for a Markeplay product will not alienate their current customer base. A gamified new retail experience can bring in a larger female demographic while also continuing to include the current one Google has established.
COLLABORATORS
For this project I worked with Che Huang, Ayo Olagbemi, and Hadas Green, who are my program peers at OCAD University.
Project completed in December of 2019